UNDERSTANDING BY DESIGN
Grant Wiggins and Jay Mc Tighe
Chapter 1
Backward Design

"The book is properly thought of as a means to an Educational end, not an end itself"
As English teachers, how often have we designed our units around a particular text that we are teaching? This fact is evidenced by the language of the conversations we establish with our colleagues: "I'm in the middle of my Space unit right now, and I'm so delayed; what are you doing?" "I just started my unit on The Physical Description". Backward design shifts us, teachers, into thinking about theme-driven units as opposed to text-driven units, which is a crucial issue to think about. This also opens up a unit considerably so we can take a multi-genre approach and use a variety of texts to gain multiple perspectives on the questions associated with the theme. However, it is not that easy as it appears, because issues like these do not depend on us, on the contrary, they depend on "authorities' decisions" which unfortunately are not the best ones because "buisness are business". Nevertheless, this necessitates that we move away from a genre approach to teaching English toward a curriculum that focuses on the "big ideas and questions" that wil engage students and will help them to see the relevance of the study of EFL.
The backward design model centers on the idea that the design process should begin with identifying the desired results and then "work backwards" to develop instruction rather than the traditional approach which is to define what topics need to be covered. the framework identifies three main stages:
- Identify desired outcomes and results.
- Determine what constitutes acceptable evidence of competency in the outcomes and results.
- Plan instructional strategies and learning experiences that bring students to these competency levels.
As teachers we understand that feedback and assessment does not always equal criticism when we do it, but when we receive it, we tend to find ourselves right back in the student's chair again.